Creative Engineering E30: Terminals and Automated Glass & Charcoal

This entry is part 30 of 40 in the series Creative Engineering

Creative Engineering

Creative Engineering E1: The Beginning

Creative Engineering E2: Flint Mesh and Lava

Creative Engineering E3: Grinding for Iron

Creative Engineering E4: Preparing for Create

Creative Engineering E5: Making Lava Faster

Creative Engineering E6: Pressing Matters

Creative Engineering E7: Fuel-Free Smelting and Cooking with the Create Mod

Creative Engineering E8: Mastering Gravel and Sand Automation with Pedestals

Creative Engineering Episode 9: Transforming Sifting with Create Sifters: A Game Changer!

Creative Engineering E10: Mastering Pedestals and Easy Villagers Setup!

Creative Engineering E11: Kelp Automation Begins!

Creative Engineering E12: Finishing Kelp Automation

Creative Engineering E13: Sorting & Processing with the Create Mod

Creative Engineering E14: Functional Storage & Auto Rice and Sugar Cane Farm (Create Mod)

Creative Engineering E15: Farming Trees with Create & Farmer’s Delight

Creative Engineering E16: Trading for Emeralds to Unlock Refined Storage!

Creative Engineering E17: Taking Refined Storage to the Next Level!

Creative Engineering E18: Automated Stone Bricks & Supporter Stats!

Creative Engineering E19: Automating Andesite Alloy!

Creative Engineering E20: Steam Power Begins: The Setup (Pt. 1)

Creative Engineering E21: Steam Power Begins: Blaze Burners and Control Room (Pt 2)

Automating Eggs & Blaze Farm Automation | Creative Engineering E22

Creative Engineering E23: Steam Engine at Full Power!

Creative Engineering E24: 75 Subscribers & Freshly Baked Automation

Creative Engineering E25: Ditching Laggy Farms for Botany Pots!

Creative Engineering E26: Revolutionizing Villager Life & Factory Flow!

Creative Engineering E27: Automating the Sawmill!

Creative Engineering E28: Learning Integrated Dynamics From Scratch

Creative Engineering E29: Importing and Exporting with Integrated Dynamics

Creative Engineering E30: Terminals and Automated Glass & Charcoal

Creative Engineering E31: Semi-automatic Menril Production

Creative Engineering E32: Automating Firework Shows with Create!

Creative Engineering E33: My New Mob Farm!

Creative Engineering E34: Automatic Paper and Sugar On Demand!

Creative Engineering E35: Automating All the Dyes

Creative Engineering E36: This Machine Turns Logs into Diamonds (in this Modpack!)

Creative Engineering E36: This Machine Turns Logs into Diamonds (in this Modpack!)

Creative Engineering E37: Sophisticated Backpack & Automated Shafts with Create Mod

Creative Engineering E37: Sophisticated Backpack & Automated Shafts with Create Mod

Creative Engineering E38: Mastering Precision Mechanism Automation

Creative Engineering E38: Mastering Precision Mechanism Automation

Creative Engineering E39: Completing Headquarters with Integrated Dynamics and Create Vaults

Creative Engineering E39: Completing Headquarters with Integrated Dynamics and Create Vaults

Creative Engineering E40: Get MENDING! Finishing the Villager Trading Hall

Creative Engineering E40: Get MENDING! Finishing the Villager Trading Hall

In this new episode of Creative Engineering, Swag updates the YouTube subscriber count to thank you for your support, then dives into creating the terminals you need to control your Integrated Dynamics network. After that, he begins setting up glass and charcoal lines for a new factory that will eventually automate menril shards and menril glass.

Thanks for all your support! As a thank you to our Full Members (and above), you can download a world save and the beta version of this modpack to help find bugs and test it out!

Don’t forget! You must activate your account within 7 days, or it will be deleted. Check your email (and your Junk folder!) for a message from the domain @swagnillaice.com.

Series Navigation<< Creative Engineering E29: Importing and Exporting with Integrated DynamicsCreative Engineering E31: Semi-automatic Menril Production >>

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