Finding My Focus: Why the Medieval European Mindset Changed My Modpacks

I enjoy creating new modpacks for Minecraft. I originally played packs made by others, but I often found myself changing them just so I could play in peaceful mode. Eventually, I got fed up of always having to customize someone else’s pack. The very first modpack I actually finished and kept focused on one simple idea: What is the absolute fewest number of mods you need to complete the game while playing peacefully? This was back in the days of version 1.16.5, so it wasn’t perfect, but I did manage to get a video series out of it.

The next few modpacks I put together followed a similar pattern. I played them mainly on Twitch but chose to do short video updates for YouTube instead of a proper series for each one, which is something I definitely regret now. Each pack had its own unique focus—from one using Botania’s Garden of Glass mechanic as a base, to one centered around Mekanism, and another focused on Minecolonies. Despite these distinct themes, they all lacked a cohesive whole: I realized they didn’t have a united build style when I played them.

Now, with my Creative Engineering series, I’ve finally settled on my permanent build style: Medieval European inspired. However, it comes with a twist: the aesthetic is old, but the function is modern. In other words, my structures look like they belong in a historical setting, but they operate with today’s efficiency. This fusion of old-world looks and new-world utility is the foundation I will be basing all my world-building on going forward.

Continuing the Focus
Despite this new unified approach, I will still often base my packs around a central anchor mod going forward. And when I replay my older packs for YouTube—yes, that will be a thing—I will now enforce a consistent build style for the towns and bases I construct inside those worlds.

For example, once I finish my current modpack and Creative Engineering series, I want to take a step back and go simpler. To do this, I’m considering designing a new pack built around the combination of Farmer’s Delight and Pedestals.

Why Peaceful Mode is Essential

My packs will, of course, remain playable mainly in Peaceful mode. This isn’t because I’m afraid of the undead mobs of Minecraft, but because constantly having to defend myself from attack really limits my build options and dictates what I must prioritize. I simply don’t enjoy those limitations. By removing the constant need for combat, I free up all my time and resources to focus entirely on Creative Engineering and realizing my vision for the Medieval European-inspired structures and systems.

Final Thoughts
My overall process for creating and releasing modpacks isn’t changing. I’ll stick to the private Alpha stage, followed by the members-only Beta, and then the public release on the blog. The packs will still be peaceful-oriented and mainly focus around an anchor mod or set of mods, like Mekanism, working toward a central goal.

I will be transparent: not all mods work well in Peaceful mode, and I likely won’t create packs focused on combat or those where essential items can only be gained by fighting. I am not a Crusader. I am, at my core, a peaceful builder and explorer of worlds. This new commitment to the Medieval European style is about aesthetics and function, not conflict.


Thank you for reading about my evolving approach to modpack design! My loyalty in real life is to my Monarch and country, and I serve a real God in game and in real life. If you want to learn more about Him, feel free to leave a message—I’d be happy to share more about my faith with you.


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