Creative Engineering E21: Steam Power Begins: Blaze Burners and Control Room (Pt 2)

In this episode, Swag takes on the challenge of restoring mechanical power to his factories with blaze burners and a steam engine—but not without a few unexpected hiccups! Watch as he navigates setbacks, learns from his mistakes, and refines his plan so you can craft an even better setup in your own world!

Automating Eggs & Blaze Farm Automation | Creative Engineering E22

Unlimited eggs and blaze rods? Swag sets up a fully automated Mechanical Chicken for all the eggs he’ll ever need AND a blaze farm using Easy Mob Farms for infinite blaze rods! Watch how it’s done, learn the key automation tricks, and avoid common mistakes in your own world! Let me know what you think in the comments!

Creative Engineering E23: Steam Engine at Full Power!

In this shorter episode of Creative Engineering, Swag wraps up the powerplant construction off-camera and installs the final five blaze burners to bring it up to full power. He also brainstorms ideas for the area near the egg production line and considers the building’s shape—but instead of forcing a direction, he opts for a shorter episode while waiting for the perfect design. Was that the right call? Let me know in the comments!

Creative Engineering E24: 75 Subscribers & Freshly Baked Automation

Swag kicks off this episode with a well-earned celebration—75 subscribers! He updates the counter, posts a milestone sign, and lights up the sky with fireworks. After the festivities, it’s back to business as he sets up a bread line in his first food factory. Unfortunately, space is tight, so the fried egg line will have to wait. What factory should be next? Drop your ideas in the comments!

Creative Engineering E26: Revolutionizing Villager Life & Factory Flow!

Swag updates his subscriber count sign (thanks for all the support!) and revamps his villager trading setup. Then, he begins moving from Refined Storage detectors to Create’s threshold switches and wireless links for better factory control. Tune in to see the reasoning behind these changes and what’s coming next!

Creative Engineering E27: Automating the Sawmill!

In this Creative Engineering episode focusing on the Minecraft Create Mod, I tackle a massive automation project: setting up my very own sawmill! Watch me build intricate processing lines and storage systems, ensuring a constant supply of essential resources. I’ll show you how I automate everything from making bamboo blocks and oak planks to efficiently stripping raw bamboo, oak, and jungle logs. This powerful new setup is crucial for expanding my Steampunk/Industrial base. Got ideas for my next big factory or automation project? Drop your tips and suggestions in the comments below – I’d love to consider them!

Creative Engineering E28: Learning Integrated Dynamics From Scratch

What happens when I decide to replace a core system in my world? After celebrating our latest subscriber milestone and adding our community site members to the sign, I make a huge decision. I’m taking out Refined Storage and learning Integrated Dynamics from the ground up, following the tutorial books. Will I be able to build a new system that works just as well? Watch to see my progress and how a new automation system takes shape.

Creative Engineering E29: Importing and Exporting with Integrated Dynamics

Welcome to another episode of Creative Engineering! Having just updated the signs for my members and subscribers, I’m back to building the network with Integrated Dynamics. I’ll demonstrate how the importing and exporting features work, all while bypassing the in-game tutorials. My aim is to have all the cables attached to the machines and storage units before the next episode so the network will be ready for the Integrated Dynamics displays. Stay tuned to see if I can survive and thrive in this flat-world challenge!

Creative Engineering E30: Terminals and Automated Glass & Charcoal

In this new episode of Creative Engineering, Swag updates the YouTube subscriber count to thank you for your support, then dives into creating the terminals you need to control your Integrated Dynamics network. After that, he begins setting up glass and charcoal lines for a new factory that will eventually automate menril shards and menril glass.

Thanks for all your support! As a thank you to our Full Members (and above), you can download a world save and the beta version of this modpack to help find bugs and test it out!

Don’t forget! You must activate your account within 7 days, or it will be deleted. Check your email (and your Junk folder!) for a message from the domain @swagnillaice.com.