Tag Archives: automation

Creative Engineering E36: This Machine Turns Logs into Diamonds (in this Modpack!)

In this installment of my Creative Engineering series, discover a cool trick using the Create mod in my modpack: a machine that turns logs into diamonds! I’ll walk you through the entire process, and at the end of the video, I’ll share some special rewards that supporting members of Swagnilla Ice will unlock once we reach a certain number!

Creative Engineering E35: Automating All the Dyes

In this episode of Creative Engineering, I show you how to automate dye production using Create, Integrated Dynamics, and Functional Storage. I’ll also be finishing the other factories I’ve been building over the past four episodes off-camera, so they’ll be ready for our next video!

Creative Engineering E34: Automatic Paper and Sugar On Demand!

In this week’s episode of Creative Engineering, I’ll start with an update on the subscriber sign (we’re a little lower this time, but that’s okay!). Then, we’ll get started on our new on-demand factory using Integrated Dynamics and Create to automate paper and sugar production. At the end, I’ll give you a sneak peek at what’s coming next: finishing this factory to get it fully operational!

Creative Engineering E33: My New Mob Farm!

Welcome back to Creative Engineering! In this episode, I’ll walk you through how to use Easy Mob Farms to collect mob drops quickly and easily. I’ll also share some of my favorite tips for improving your designs and making them even more efficient. By the time this is done, we’ll have a fully functional building, which I’ll show off in the next episode. Don’t miss out, because our next project is building a paper factory for crafting tons of firework rockets!

Creative Engineering E32: Automating Firework Shows with Create!

I’m so excited to share this episode with you all, because we just hit 100 subscribers on YouTube! Thank you from the bottom of my heart for subscribing. To celebrate, I’ll walk you through how I set up an automated firework launcher and upgraded my storage limits in Functional Storage. The next few episodes will be all about automating the materials for these firework rockets, so be sure to tune in!

Creative Engineering E30: Terminals and Automated Glass & Charcoal

In this new episode of Creative Engineering, Swag updates the YouTube subscriber count to thank you for your support, then dives into creating the terminals you need to control your Integrated Dynamics network. After that, he begins setting up glass and charcoal lines for a new factory that will eventually automate menril shards and menril glass.

Thanks for all your support! As a thank you to our Full Members (and above), you can download a world save and the beta version of this modpack to help find bugs and test it out!

Don’t forget! You must activate your account within 7 days, or it will be deleted. Check your email (and your Junk folder!) for a message from the domain @swagnillaice.com.

Creative Engineering E28: Learning Integrated Dynamics From Scratch

What happens when I decide to replace a core system in my world? After celebrating our latest subscriber milestone and adding our community site members to the sign, I make a huge decision. I’m taking out Refined Storage and learning Integrated Dynamics from the ground up, following the tutorial books. Will I be able to build a new system that works just as well? Watch to see my progress and how a new automation system takes shape.

Swag Plays Factorio S2 E49: Automating Rocket Control Units

Get ready for more Factorio action! In this episode of Swag Plays Factorio, watch Swag work his magic setting up automation for rocket control units. But that’s not all—when a sulfur shortage threatens progress, he innovates by creating a new sulfur production chain, utilizing all the extra wood he’s cultivating up north. Research still happens, but the real highlight is the build!

Swag Plays Factorio S2 E47: Setting Up Rocket Fuel Production

Welcome back for Season 2, Episode 47 of Swag Plays Factorio! In this extended adventure, Swag is making serious progress by reorganizing his research queue and then tackling a massive new build: an area dedicated to churning out rocket fuel components. While this setup isn’t fully boosted with modules yet, it’s absolutely up and running and proving its worth! Get ready for a bonus-length episode packed with factory goodness, making up for any missed action earlier this week.