In this episode of Creative Engineering, Swag sets up two crushing lines for tuff and blackstone to gather the essential resources needed for the Netherite factory. Additionally, he performs some crucial upgrades to storage systems to prevent item overflow. Join him in the next episode as he completes the Netherite factory, producing that end-game material for the best gear and upgrades in the pack. Plus, get a sneak peek at the blocks for any future two-year anniversary celebrations for paid members before the season ends!
Tag Archives: gaming
Creative Engineering E47: Automating RF Power Plant Parts
In this episode of Creative Engineering, Swag builds a factory to produce essential items for the future RF Power Plant. He sets up a reggarfonite crafting line, a lava spouting line, and a sanding line to create items like lava quartz, polished lava quartz, and polished rose quartz. Don’t miss next week’s episode, where Swag automates netherite ingots without ever visiting the Nether!
Creative Engineering E46: Building a Dairy & Bakery Factory
In this episode of Creative Engineering, Swag delivers on his promise from the previous episode by constructing a dairy and bakery combo factory. He automates the production of soymilk, soymilk bottles, sweet bread, flour, dough, and raw pasta, expanding his culinary options in the kitchen. Join Swag as he demonstrates how Create can make Farmer’s Delight easier and more enjoyable to play!
Creative Engineering E45: Building a Portable Crafting Grid
In this Creative Engineering episode, Swag guides you through every step needed to create a portable crafting grid in Integrated Dynamics! From obtaining chorus fruit to linking the portable crafting grid to the network, you’ll learn how to set it up in your own world (perfect for players using this or a similar pack)! Stay tuned for the next episode, where things get tasty as Swag builds a dairy/bakery!
Creative Engineering E44: Sheet Factory Automation – From Crushing Wheels to Network Troubleshooting
n this episode of Creative Engineering, Swag completes the automation of the sheet factory. He demonstrates how to craft crushing wheels essential for producing powdered obsidian. Swag then sets up on-demand production for powdered obsidian and showcases six different types of sheets available in the modpack. One sheet remains elusive as Swag hasn’t yet crafted the necessary alloy. To wrap up, Swag troubleshoots network issues and promises to finish the building off-camera between episodes.
Creative Engineering E43: Preparing to Automate Sheets
In this episode of Creative Engineering, Swag sets up the first half of the sheet factory where he automates production of blackstone, magma blocks, and obsidian after setting up a 5×5 mechanical crafter to produce the crushing wheels he needs for the next episode where he’ll finish the sheet factory.
He also poses a question: What do you think of polished blackstone for the roads in this world? Let your king know your opinion in the comments!
Finding My Focus: Why the Medieval European Mindset Changed My Modpacks
I enjoy creating new modpacks for Minecraft. I originally played packs made by others, but I often found myself changing them just so I could play in peaceful mode. Eventually, I got fed up of always having to customize someone else’s pack. The very first modpack I actually finished and kept focused on one simple idea: What is the absolute fewest number of mods you need to complete the game while playing peacefully? This was back in the days of version 1.16.5, so it wasn’t perfect, but I did manage to get a video series out of it.
The next few modpacks I put together followed a similar pattern. I played them mainly on Twitch but chose to do short video updates for YouTube instead of a proper series for each one, which is something I definitely regret now. Each pack had its own unique focus—from one using Botania’s Garden of Glass mechanic as a base, to one centered around Mekanism, and another focused on Minecolonies. Despite these distinct themes, they all lacked a cohesive whole: I realized they didn’t have a united build style when I played them.
Now, with my Creative Engineering series, I’ve finally settled on my permanent build style: Medieval European inspired. However, it comes with a twist: the aesthetic is old, but the function is modern. In other words, my structures look like they belong in a historical setting, but they operate with today’s efficiency. This fusion of old-world looks and new-world utility is the foundation I will be basing all my world-building on going forward.
Continuing the Focus
Despite this new unified approach, I will still often base my packs around a central anchor mod going forward. And when I replay my older packs for YouTube—yes, that will be a thing—I will now enforce a consistent build style for the towns and bases I construct inside those worlds.
For example, once I finish my current modpack and Creative Engineering series, I want to take a step back and go simpler. To do this, I’m considering designing a new pack built around the combination of Farmer’s Delight and Pedestals.
Why Peaceful Mode is Essential
My packs will, of course, remain playable mainly in Peaceful mode. This isn’t because I’m afraid of the undead mobs of Minecraft, but because constantly having to defend myself from attack really limits my build options and dictates what I must prioritize. I simply don’t enjoy those limitations. By removing the constant need for combat, I free up all my time and resources to focus entirely on Creative Engineering and realizing my vision for the Medieval European-inspired structures and systems.
Final Thoughts
My overall process for creating and releasing modpacks isn’t changing. I’ll stick to the private Alpha stage, followed by the members-only Beta, and then the public release on the blog. The packs will still be peaceful-oriented and mainly focus around an anchor mod or set of mods, like Mekanism, working toward a central goal.
I will be transparent: not all mods work well in Peaceful mode, and I likely won’t create packs focused on combat or those where essential items can only be gained by fighting. I am not a Crusader. I am, at my core, a peaceful builder and explorer of worlds. This new commitment to the Medieval European style is about aesthetics and function, not conflict.
Thank you for reading about my evolving approach to modpack design! My loyalty in real life is to my Monarch and country, and I serve a real God in game and in real life. If you want to learn more about Him, feel free to leave a message—I’d be happy to share more about my faith with you.
Become a Swagnilla Ice Citizen
Did this post spark your interest in my upcoming projects? The best way to support the development of these new, focused modpacks and help grow the Creative Engineering series is by becoming a Citizen.
Citizens enjoy benefits like full access to the blog and getting an early look at new modpacks during the members-only Beta stage. Check out the tiers, starting with Squire at $1/month, to join our community today!
Creative Engineering E42: Automating Casings in the Create Mod
In this episode, Swag completes the factory he started building last time by adding three lines to produce different types of casings. He apologizes if his voice sounds a bit off, as he was coming down with a cold or flu during the recording. If you’re looking to automate andesite, copper, and/or brass casings in your Create world, this is the episode for you! Don’t forget to like and subscribe to stay updated on more exciting content.
Creative Engineering E41: Getting that Brass Automated!
Swag kicks off the work on a brass and casings factory in this episode of Creative Engineering! See what it takes to automate brass in the first of this two-part build. If you’re ready to fully enter the brass and copper ages in the Create mod, you’ll appreciate this setup! Return next time for the casing setup!
Creative Engineering E40: Get MENDING! Finishing the Villager Trading Hall
Need Mending for your tools? Swag shows you the exact steps to get this must-have enchantment from a Librarian in the finished Villager Trading Building! Watch the final touches on the build, the addition of a functional elevator, and a detailed look at how Mending works using stacks of XP.