Swag Plays Factorio S2 E28: Robotic Roadblocks! Power Critical!

In this episode, Swag completes the setup of roboports but soon realizes he needs additional research to unlock requester chests for automating the engines in the flying robot frames area. Undeterred, he focuses on setting up personal logistics and reorganizes his research, all while recognizing how close he is to winning the game and finishing this season. To prepare for future needs, he also expands steam power to ensure ample energy for his roboports and upcoming plans, especially during the nights when solar power isn’t available to save on coal usage.

Swag Plays Banished: S2 E21 | A Place to Worship & Iron Needed!

In this episode, Otterview finally builds the chapel after completing the second new stone house. Swag apologizes for his voice being a bit off today as he’s still recovering from an illness. Due to a shortage of iron, most other construction projects come to a halt, while a few roadworks near the new fishing docks are laid out, leaving room for a row of homes for future merchants and/or fishers. Come and see how Otterview continues to thrive in the wilderness!

Creative Engineering E14: Functional Storage & Auto Rice and Sugar Cane Farm (Create Mod)

In this episode, Swag demonstrates how to increase your storage using Functional Storage. He then builds an automated sugar cane and rice farm to gather rice, straw, and sugar cane for future projects. Swag also mentions his plan to AFK later to collect the straw needed for organic compost, which will be used in the next episode’s tree farm build.

Swag Plays Banished S2 E20 | New Hospital, New Housing, and Tragic Loss

In this episode of Banished, our town of Otterview achieves a major milestone by stockpiling enough wood to begin construction on the hospital. Additionally, one of the stone houses is built while materials for another are delivered. Swag also greenlights work on the new trading dock while the old one awaits demolition. However, tragedy strikes as one of our hardworking citizens succumbs to starvation. Who was the unfortunate soul? Watch to find out!

Creative Engineering E13: Sorting & Processing with the Create Mod

In this episode, Swag demonstrates how to process the results of gravel and sand sifters, including sorting crushed metals and processing them into ingots using Create. Stay tuned till the end as Swag previews how to upgrade the storage system from a double chest to a drawer system in the next episode. Watch now and discover something new!

Swag Plays Factorio S2 E27: Automating for Robotic Assistance: More Automation!

In this episode, Swag semi-automates the production of electric engines and flying robot frames, crucial components for advancing the factory. To ensure a steady supply, he sets up an additional factory to produce engines, as the original factory’s output is entirely consumed by blue science production. Swag also boosts coal power production and demonstrates how to create a blueprint for future automated solar generation stations. Watch the full thrilling episode to see all this and more!

Swag Plays Banished S2 E19 | Building Frenzy: More Builders & Homes!

In this extended episode of Banished, join Swag as he patiently waits for logs to accumulate while overseeing the demolition of the old trading post. To speed things up, he assigns more builders to the task. With a shortage of children and a need for future citizens, he decides to add two more stone houses to the settlement. Watch the episode to see how it unfolds, and let him know in the comments if you enjoy the longer episode format!

Swag Plays Factorio S2 E26: Mastering Automation: Low Density Structures

In this episode of Swag Plays Factorio, Swag automates low-density structures—a crucial component for his future robotic workforce. He checks on his miners to ensure a steady supply of raw materials for the factory’s production area. Additionally, he adjusts his research queue several times to optimize his research strategy and improve factory efficiency. Watch the episode to see all the action unfold!

Swag Plays Banished S2 E18 | Splitting Sheep & Relocating the Dock

In this episode, Swag splits the sheep between two pens to maximize wool production and manage surplus sheep for mutton. Additionally, he relocates the trading dock, believing its current position might not attract traders due to game mechanics. Watch the entire episode to see how this unfolds!