Swag Plays Banished S2 E43: Iron Shortage, Tunnel Progress

In this thrilling episode of “Swag Plays Banished,” Otterview presses on towards the ultimate goal – year 20. With tools running low and a dwindling supply of iron, the challenge to sustain production until the end is daunting.

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Swag Plays Factorio S2 E51: Power Up, Efficiency Boost, and the Train Dilemma

In this episode of Swag Plays Factorio, I ramp up my solar power network by adding more solar cells and accumulators. I also optimize a couple of chemical plants for better efficiency.

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Swag Plays Banished S2 E40: Spring’s Hope, Herbalist’s Dilemma

Welcome back to Swag Plays Banished! As Winter finally releases its grip, Spring of Year 18 dawns on Otterview, bringing farmers back to their vital work in the fields and orchards.

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Swag Plays Banished S2 E36 | Winter Survival & Bridge Dilemma

In this episode of Swag Plays Banished, the citizens of Otterview face another challenging winter. The decision to not trade with the merchant who offered them sheep, which they already had in abundance, proves to be a strategic move.

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Swag Plays Banished S2 E20 | New Hospital, New Housing, and Tragic Loss

In this episode of Banished, our town of Otterview achieves a major milestone by stockpiling enough wood to begin construction on the hospital.

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Swag Plays Banished S2 E19 | Building Frenzy: More Builders & Homes!

In this extended episode of Banished, join Swag as he patiently waits for logs to accumulate while overseeing the demolition of the old trading post.

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Swag Plays Factorio S2 E6: More Coal and New Production

In this episode, Swag expands his coal mining operations to meet growing demands. He also establishes production lines for copper coils and electronic circuits, essential for automating inserters and red science packs.

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Swag Plays Factorio S2 E5: More Copper Required

Building on last episode’s green science automation, we tackle belt and steel production in this episode. With research progressing steadily, we optimize our factory layout.

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