In this episode, Swag demonstrates how to process the results of gravel and sand sifters, including sorting crushed metals and processing them into ingots using Create. Stay tuned till the end as Swag previews how to upgrade the storage system from a double chest to a drawer system in the next episode. Watch now and discover something new!
Tag Archives: Minecraft
Creative Engineering E12: Finishing Kelp Automation
In this episode, Swag showcases the finished kelp growing farm and demonstrates how he processes it. Watch as he splits the harvest in two, dries half, and stores both portions in drawers for future projects and recipes. Tune in to learn something new today!
Creative Engineering E11: Kelp Automation Begins!
In this episode, join me as I dive into the world of kelp farming automation! 🌊 Discover the secrets of starting an efficient kelp farm in my modpack. ⛏️
Due to time constraints, I didn’t get to process the kelp yet. But don’t worry—stay tuned for the next episode where I’ll complete the factory and kickstart the processing line! ⏳ After some AFK time to collect more kelp, I’ll be ready to roll.
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Why An Authorized Pokemon Mod for Minecraft is Needed
I enjoy Minecraft (well, modded at least, but you get the point). I also enjoy Pokémon—I remember playing one of the handheld games as a child. I won against the Elite Four and the Champion on my GameBoy Color, and I enjoyed playing the version that was set in the Orre region, though I never finished it. Imagine if you could enjoy aspects of Pokémon in Minecraft safely and legally—what adventures could you come up with, and what sorts of battles you could have, both against wild Pokémon and in multiplayer, against other trainers! You could build your own Pokémon center—make it as big as you wanted, as long as you had the materials! You could maybe even challenge gyms that spawned in villages and earn a unique reward when you won—or even a badge toward a bigger battle with the ultimate reward. The possibilities would be nearly endless!
The history of unauthorized Pokémon mods goes back a few years. The first unauthorized Pokémon mod, Pixelmon, did not have a good reputation with the community at large due to hidden code that allowed the developers to shut down servers that didn’t follow their rules—not Mojang’s or The Pokémon Company’s, but theirs. Due to this, and their use of copyrighted materials such as sounds and images, the developers were sent a cease and desist letter from Mojang in 2017, which they complied with. However, the mod has been revived several times since then by others after the base code was leaked. Pixelmon Reforged, Pixelmon Generations, and Cobblemon are three more unauthorized Pokémon mods for Minecraft, but sooner or later, I bet that Nintendo and/or The Pokémon Company will move to shut them down to protect their intellectual property, which they need to do in order to safeguard it.
I believe there is a way to get an authorized Pokémon mod for Minecraft. Yes, monetization is a factor that would appeal to Nintendo and The Pokémon Company (as they are both driven by profit), but I don’t think it should be the key aspect. Instead, an authorized mod would help their companies stay relevant and open Pokémon up to people who have never heard of the anime, games (both card and video), or manga. There could even eventually be a Pokémon World Championship tournament like there was in the anime—imagine seeing someone acknowledged as the best player of the game! Right now, this is impossible with the mods not being authorized. Additionally, an authorized mod could be trusted by the community to not have malicious code that would harm your game, and it would be compatible with the version it was designed for.
Personally, I will only ever support an authorized version of Pokémon as a mod for Minecraft and not include it in my Minecraft video series until this is accomplished. This aligns with my goals of making my content both family-friendly and ethical. I use tools like the YouTube Audio Library and Content ID to ensure that I am compliant with copyright at all times in my productions. If I’m uncertain about whether or not I can include something, I keep it out. For example, I encountered issues with copyright using Pretzel Rocks for my livestreams to provide background music, so I decided to stop using it. I’d rather use the normal Minecraft music (which I know is safe to use) than deal with the hassle of copyright claims on my livestream VODs. I have chosen in the past not to post videos when they went against these principles, and I will do so again in the future—you can count on it!
Once again, I call for an authorized Pokémon mod for Minecraft—just imagine the possibilities and how it could extend the shelf life of both games with such support! An official mod would not only ensure a safe and enjoyable experience for players but also foster a thriving community of Pokémon and Minecraft fans. It would open up new creative and competitive opportunities, from building intricate Pokémon-themed structures to participating in epic battles and tournaments. By supporting an authorized mod, we can encourage Nintendo and The Pokémon Company to collaborate with Mojang and bring this dream to life. Together, let’s advocate for a mod that respects intellectual property, enhances our gaming adventures, and paves the way for even greater innovations in the future. Join me in this call to action, and let’s make our voices heard!
Creative Engineering E10: Mastering Pedestals and Easy Villagers Setup!
In this exciting episode, Swag demonstrates how to harness the power of Pedestals to generate additional resources. He also provides a step-by-step guide on using Easy Villagers to cultivate four essential vanilla crops: carrots, potatoes, beetroot, and wheat. Additionally, Swag walks you through setting up the breeder and incubator to produce jobless, non-nitwit villagers, ready to be put to work.
Creative Engineering E8: Mastering Gravel and Sand Automation with Pedestals
In this episode, Swag unveils his latest tricks for automating gravel and sand using pedestals, and shares his strategic journey to snagging a coveted silk touch book through villager trades.
Creative Engineering E7: Fuel-Free Smelting and Cooking with the Create Mod
In this episode, Swag walks you through setting up the mixer and four encased fans using the Create mod. He demonstrates how to use one encased fan to make charcoal and another to craft a piece of soul sand, which he borrowed from his lava setup two episodes ago, for the soul campfire. Swag then shows how easy it is to make soul sand, explains how it can be turned into quartz, and places it back in the lava setup. He also shows how you can smelt ores and cook food without fuel. In the end, Swag explains how the mixer can halve the cost of andesite alloy from 2 andesite and 2 iron nuggets per alloy to just 1 andesite and 1 iron nugget. These game-changing tips will definitely enhance your game play!
Creative Engineering E6: Pressing Matters
In this episode of Creative Engineering, Swag ventures into the Nether to gather quartz. He then demonstrates how to use a pedestal to generate an endless supply of netherrack and sets up the Mechanical Press from Create.
Creative Engineering E5: Making Lava Faster
Hey everyone, and welcome to my latest Creative Engineering episode! Today, I’m going to show you how to get up to 5mb per tick of lava generation in the early game, using only bone meal, sand, and clay. I’ll also show how to make obsidian in the modpack and start building a Nether Portal.
Here’s a quick summary of what I’ll cover:
- How to get 5mb per tick of lava generation
- How to make obsidian in the modpack
- How to start building a Nether Portal
I hope you enjoy this episode!
Creative Engineering E4: Preparing for Create
In today’s episode, I built a cobblestone generator, an alloy furnace, and a waterwheel power generator using the Create mod.
I started by building a cobblestone generator using iron, glass, and buckets of lava and water. This generator can produce up to 324,000 cobblestone per hour. Next, I built an alloy furnace using clay bricks and Immersive Engineering. This furnace can be used to create a variety of alloys, including brass. Finally, I built a waterwheel power generator using water and the Create mod. This generator can provide power for all of my machines.
Key Points:
- I used the CobbleForDays mod to build a cobblestone generator.
- I showed how to make clay bricks using dust and water.
- I built a waterwheel power generator using the Create mod.