Tag Archives: resource management

Swag Plays Banished S2 E43: Iron Shortage, Tunnel Progress

In this thrilling episode of “Swag Plays Banished,” Otterview presses on towards the ultimate goal – year 20. With tools running low and a dwindling supply of iron, the challenge to sustain production until the end is daunting. The team adds more builders to the mix, constructing two new homes to accommodate the growing population while steadily advancing the tunnel. Will their efforts be enough to complete the tunnel by the year 20 deadline? Stay tuned for the final episode of this season and series to find out the thrilling conclusion!

Swag Plays Factorio S2 E51: Power Up, Efficiency Boost, and the Train Dilemma

In this episode of Swag Plays Factorio, I ramp up my solar power network by adding more solar cells and accumulators. I also optimize a couple of chemical plants for better efficiency. To ensure I have enough resources for the rocket launch, I check my inventory and plan a route to the nearest copper field. But here’s the twist: I need an electric train, so I have to rejigger my research queue. However, I leave the rocket silo research where it is—my top priority is to win the game ASAP. Will this decision to prioritize the rocket silo over an electric train be my undoing, or is it the key to my victory? Stay tuned to find out!

🌞 Solar power upgrade
🏭 Chemical plant optimization
🚂 Electric train plans
🚀 Rocket launch preparations

What do you think? Will my decision to prioritize the rocket silo be my undoing, or will it be the key to my victory? Share your thoughts in the comments below!

Swag Plays Banished S2 E40: Spring’s Hope, Herbalist’s Dilemma

Welcome back to Swag Plays Banished! As Winter finally releases its grip, Spring of Year 18 dawns on Otterview, bringing farmers back to their vital work in the fields and orchards. The daily struggle for survival continues, but a critical resource shortage forces a major decision: with no herbs left, the tunnel project is paused to move the herbalist closer to the forest for desperate foraging. Join the citizens as they adapt to these new challenges!

Swag Plays Banished S2 E36 | Winter Survival & Bridge Dilemma

In this episode of Swag Plays Banished, the citizens of Otterview face another challenging winter. The decision to not trade with the merchant who offered them sheep, which they already had in abundance, proves to be a strategic move. However, the northern bridge remains unfinished, raising questions about whether it will be completed in time. As the episode nears its end, food supplies dip below safe levels, but with harvest season approaching, there’s hope on the horizon. Stay tuned to see how the villagers navigate these challenges!

Swag Plays Banished S2 E24 | Winter Hardships and a Shortage of Stone

In this episode, tragedy strikes Otterview as some settlers succumb to the harsh winter, battling starvation and the bitter cold. Despite the losses, the resilient community pushes through, determined to thrive. A new storage barn is constructed to support the growing production of finished goods, and work resumes on a much-needed house for a young family. With many homes occupied by an aging population beyond childbearing years, the future of Otterview depends on this crucial step toward renewal.

Swag Plays Banished S2 E20 | New Hospital, New Housing, and Tragic Loss

In this episode of Banished, our town of Otterview achieves a major milestone by stockpiling enough wood to begin construction on the hospital. Additionally, one of the stone houses is built while materials for another are delivered. Swag also greenlights work on the new trading dock while the old one awaits demolition. However, tragedy strikes as one of our hardworking citizens succumbs to starvation. Who was the unfortunate soul? Watch to find out!

Swag Plays Banished S2 E19 | Building Frenzy: More Builders & Homes!

In this extended episode of Banished, join Swag as he patiently waits for logs to accumulate while overseeing the demolition of the old trading post. To speed things up, he assigns more builders to the task. With a shortage of children and a need for future citizens, he decides to add two more stone houses to the settlement. Watch the episode to see how it unfolds, and let him know in the comments if you enjoy the longer episode format!

Swag Plays Banished S2 E15 – Finishing the Tavern

In this episode, I focus on resource management by setting up tree chopping areas to tackle the shortage of logs and firewood. I also oversee the construction of the tavern, which is finally completed! Afterward, I make a strategic decision to switch from cherries to berries for ale production, planning to use ale as a valuable trading resource. Join me as I navigate these challenges and make progress in our settlement!

Swag Plays Factorio S2 E6: More Coal and New Production

In this episode, Swag expands his coal mining operations to meet growing demands. He also establishes production lines for copper coils and electronic circuits, essential for automating inserters and red science packs. To improve efficiency, Swag upgrades some inserters, ensuring faster storage of resources. Watch as his factory takes a significant step towards automation and technological advancement.