In the thrilling finale of Swag Plays Banished, the resilient citizens of Otterview face their toughest challenge yet: surviving without tools as their population swells to 72 by early spring of year 20. This episode marks the end of the season under one of the three independent conditions set at the start. While we successfully built all other structures in the settlement, we fell short of constructing three key buildings: the town hall, the marketplace, and the eastern tunnel to resources. Not reaching 100 citizens and not completing three structures is a bit disappointing, but it’s all part of the journey. Join me next time as we embark on a new gaming adventure! See you soon!
Tag Archives: season 2
Swag Plays Banished S2 E43: Iron Shortage, Tunnel Progress
In this thrilling episode of “Swag Plays Banished,” Otterview presses on towards the ultimate goal – year 20. With tools running low and a dwindling supply of iron, the challenge to sustain production until the end is daunting. The team adds more builders to the mix, constructing two new homes to accommodate the growing population while steadily advancing the tunnel. Will their efforts be enough to complete the tunnel by the year 20 deadline? Stay tuned for the final episode of this season and series to find out the thrilling conclusion!
Swag Plays Factorio S2 E53: The End of the Line
The final episode of Swag Plays Factorio Season 2 is here, and it’s time to admit defeat. Trains have once again gotten the better of me, and it’s a story you won’t want to miss. Come join me for the season finale, and then we can all start looking forward to Season 3 together!
Swag Plays Factorio S2 E52: Radical Changes to Ensure Trains Get Rolling
In this Swag Plays Factorio episode, I spend most of the time waiting for research to complete and chatting. Towards the end, I decide to tackle the railway, radically altering my research queue to get started. I even begin laying track for my first line but run out of time. Will this railway work, and will I avoid a death by train? Keep watching to find out!
Swag Plays Banished S2 E41: Through Fall and Into Winter, Construction Continues
In this episode of Swag Plays Banished, the Otterview community completes their new herbalist and demolishes the old one. They also lay a dirt road westward, speeding up resource collection. Despite ample stone, no progress is made on the tunnel. Will it be finished in time? Stay tuned to find out!
Swag Plays Factorio S2 E51: Power Up, Efficiency Boost, and the Train Dilemma
In this episode of Swag Plays Factorio, I ramp up my solar power network by adding more solar cells and accumulators. I also optimize a couple of chemical plants for better efficiency. To ensure I have enough resources for the rocket launch, I check my inventory and plan a route to the nearest copper field. But here’s the twist: I need an electric train, so I have to rejigger my research queue. However, I leave the rocket silo research where it is—my top priority is to win the game ASAP. Will this decision to prioritize the rocket silo over an electric train be my undoing, or is it the key to my victory? Stay tuned to find out!
🌞 Solar power upgrade
🏭 Chemical plant optimization
🚂 Electric train plans
🚀 Rocket launch preparations
What do you think? Will my decision to prioritize the rocket silo be my undoing, or will it be the key to my victory? Share your thoughts in the comments below!
Swag Plays Factorio S2 E50: Small Tweaks, Big Gains
In this fiftieth episode of Swag Plays Factorio Season 2, I dive into making small but impactful improvements to the factory. I enhance the efficiency of my new sulfur line, reduce the power consumption of my northern biodomes, and set up a second small solar array to boost power generation and storage. Additionally, I add a new research project to the queue and ponder the risks and rewards of building railways for resource transportation. Join me as I continue to optimize and expand my Factorio factory!
Swag Plays Factorio S2 E49: Automating Rocket Control Units
Get ready for more Factorio action! In this episode of Swag Plays Factorio, watch Swag work his magic setting up automation for rocket control units. But that’s not all—when a sulfur shortage threatens progress, he innovates by creating a new sulfur production chain, utilizing all the extra wood he’s cultivating up north. Research still happens, but the real highlight is the build!
Swag Plays Factorio S2 E48: Optimizing the Factory on Tour
Get ready for another episode of Swag Plays Factorio! We’re letting research cook, but that doesn’t mean we’re slowing down. I’ll be optimizing the factory and getting closer to that rocket silo. Tune in to see all the upgrades!
Swag Plays Banished S2 E39: Winter Preparation and Population Growth
Join Swag as the Otterview farmers push their limits in Banished! This episode sees them tackling production caps and expanding their harvest. The population is booming, but will they hit 100 residents before year 20? And what about that tunnel—will it ever get enough stone to be built? Tune in to see how it all unfolds!