Creative Engineering E13: Sorting & Processing with the Create Mod
In this episode, Swag demonstrates how to process the results of gravel and sand sifters, including sorting crushed metals and processing them into ingots using Create.
In this episode, Swag demonstrates how to process the results of gravel and sand sifters, including sorting crushed metals and processing them into ingots using Create.
In this episode, Swag semi-automates the production of electric engines and flying robot frames, crucial components for advancing the factory.
In this extended episode of Banished, join Swag as he patiently waits for logs to accumulate while overseeing the demolition of the old trading post.
In this episode, Swag showcases the finished kelp growing farm and demonstrates how he processes it.
In this episode of Swag Plays Factorio, Swag automates low-density structures—a crucial component for his future robotic workforce.
In this episode, Swag splits the sheep between two pens to maximize wool production and manage surplus sheep for mutton.
In this episode, join me as I dive into the world of kelp farming automation! 🌊 Discover the secrets of starting an efficient kelp farm in my modpack. ⛏️
In this episode, Swag reworks his blue science setup to double his production efficiency, opting for a beltline to the research area drop-off chest instead of waiting for robots.
In this episode, Swag enhances the trading dock with a few iron tools, increases the storage quotas for various resources, and assigns new adults to essential jobs in the settlement.
In this exciting episode, Swag demonstrates how to harness the power of Pedestals to generate additional resources.