
In this episode, Otterview finally builds the chapel after completing the second new stone house.

In this episode, Otterview finally builds the chapel after completing the second new stone house.

In this episode of Banished, our town of Otterview achieves a major milestone by stockpiling enough wood to begin construction on the hospital.

In this episode, Swag semi-automates the production of electric engines and flying robot frames, crucial components for advancing the factory.

In this extended episode of Banished, join Swag as he patiently waits for logs to accumulate while overseeing the demolition of the old trading post.

In this episode of Swag Plays Factorio, Swag automates low-density structures—a crucial component for his future robotic workforce.

In this episode, Swag splits the sheep between two pens to maximize wool production and manage surplus sheep for mutton.

In this episode, Swag reworks his blue science setup to double his production efficiency, opting for a beltline to the research area drop-off chest instead of waiting for robots.

In this episode, Swag enhances the trading dock with a few iron tools, increases the storage quotas for various resources, and assigns new adults to essential jobs in the settlement.

In this episode of Factorio, Swag takes efficiency to the next level by adding modules that slash power consumption.

In this episode of Swag Plays Banished, Swag kicks things off with some essential tips for early gameplay while waiting for colonists to bolster the workforce.

In this episode, Swag focuses on automating the production of accumulators, making a significant leap toward energy efficiency.

In this episode, I focus on resource management by setting up tree chopping areas to tackle the shortage of logs and firewood.