Creative Engineering E13: Sorting & Processing with the Create Mod

In this episode, Swag demonstrates how to process the results of gravel and sand sifters, including sorting crushed metals and processing them into ingots using Create. Stay tuned till the end as Swag previews how to upgrade the storage system from a double chest to a drawer system in the next episode. Watch now and discover something new!

Swag Plays Factorio S2 E27: Automating for Robotic Assistance: More Automation!

In this episode, Swag semi-automates the production of electric engines and flying robot frames, crucial components for advancing the factory. To ensure a steady supply, he sets up an additional factory to produce engines, as the original factory’s output is entirely consumed by blue science production. Swag also boosts coal power production and demonstrates how to create a blueprint for future automated solar generation stations. Watch the full thrilling episode to see all this and more!

Swag Plays Banished S2 E19 | Building Frenzy: More Builders & Homes!

In this extended episode of Banished, join Swag as he patiently waits for logs to accumulate while overseeing the demolition of the old trading post. To speed things up, he assigns more builders to the task. With a shortage of children and a need for future citizens, he decides to add two more stone houses to the settlement. Watch the episode to see how it unfolds, and let him know in the comments if you enjoy the longer episode format!

Swag Plays Factorio S2 E26: Mastering Automation: Low Density Structures

In this episode of Swag Plays Factorio, Swag automates low-density structures—a crucial component for his future robotic workforce. He checks on his miners to ensure a steady supply of raw materials for the factory’s production area. Additionally, he adjusts his research queue several times to optimize his research strategy and improve factory efficiency. Watch the episode to see all the action unfold!

Swag Plays Banished S2 E18 | Splitting Sheep & Relocating the Dock

In this episode, Swag splits the sheep between two pens to maximize wool production and manage surplus sheep for mutton. Additionally, he relocates the trading dock, believing its current position might not attract traders due to game mechanics. Watch the entire episode to see how this unfolds!

Creative Engineering E11: Kelp Automation Begins!

In this episode, join me as I dive into the world of kelp farming automation! 🌊 Discover the secrets of starting an efficient kelp farm in my modpack. ⛏️

Due to time constraints, I didn’t get to process the kelp yet. But don’t worry—stay tuned for the next episode where I’ll complete the factory and kickstart the processing line! ⏳ After some AFK time to collect more kelp, I’ll be ready to roll.

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Swag Plays Factorio S2 E25: More Optimization

In this episode, Swag reworks his blue science setup to double his production efficiency, opting for a beltline to the research area drop-off chest instead of waiting for robots. He also enhances his factory’s visibility by installing radars and lamps, allowing him to see more of the map and operate better at night.

Swag Plays Banished S2 E17 | Mastering General Management

In this episode, Swag enhances the trading dock with a few iron tools, increases the storage quotas for various resources, and assigns new adults to essential jobs in the settlement. Join him as he explores effective colony management in Banished, even when faced with resource limitations and no immediate building opportunities!

Creative Engineering E10: Mastering Pedestals and Easy Villagers Setup!

In this exciting episode, Swag demonstrates how to harness the power of Pedestals to generate additional resources. He also provides a step-by-step guide on using Easy Villagers to cultivate four essential vanilla crops: carrots, potatoes, beetroot, and wheat. Additionally, Swag walks you through setting up the breeder and incubator to produce jobless, non-nitwit villagers, ready to be put to work.