Creative Engineering E40: Get MENDING! Finishing the Villager Trading Hall

This entry is part 40 of 46 in the series Creative Engineering

Creative Engineering

Creative Engineering E1: The Beginning

Creative Engineering E2: Flint Mesh and Lava

Creative Engineering E3: Grinding for Iron

Creative Engineering E4: Preparing for Create

Creative Engineering E5: Making Lava Faster

Creative Engineering E6: Pressing Matters

Creative Engineering E7: Fuel-Free Smelting and Cooking with the Create Mod

Creative Engineering E8: Mastering Gravel and Sand Automation with Pedestals

Creative Engineering Episode 9: Transforming Sifting with Create Sifters: A Game Changer!

Creative Engineering E10: Mastering Pedestals and Easy Villagers Setup!

Creative Engineering E11: Kelp Automation Begins!

Creative Engineering E12: Finishing Kelp Automation

Creative Engineering E13: Sorting & Processing with the Create Mod

Creative Engineering E14: Functional Storage & Auto Rice and Sugar Cane Farm (Create Mod)

Creative Engineering E15: Farming Trees with Create & Farmer’s Delight

Creative Engineering E16: Trading for Emeralds to Unlock Refined Storage!

Creative Engineering E17: Taking Refined Storage to the Next Level!

Creative Engineering E18: Automated Stone Bricks & Supporter Stats!

Creative Engineering E19: Automating Andesite Alloy!

Creative Engineering E20: Steam Power Begins: The Setup (Pt. 1)

Creative Engineering E21: Steam Power Begins: Blaze Burners and Control Room (Pt 2)

Automating Eggs & Blaze Farm Automation | Creative Engineering E22

Creative Engineering E23: Steam Engine at Full Power!

Creative Engineering E24: 75 Subscribers & Freshly Baked Automation

Creative Engineering E25: Ditching Laggy Farms for Botany Pots!

Creative Engineering E26: Revolutionizing Villager Life & Factory Flow!

Creative Engineering E27: Automating the Sawmill!

Creative Engineering E28: Learning Integrated Dynamics From Scratch

Creative Engineering E29: Importing and Exporting with Integrated Dynamics

Creative Engineering E30: Terminals and Automated Glass & Charcoal

Creative Engineering E31: Semi-automatic Menril Production

Creative Engineering E32: Automating Firework Shows with Create!

Creative Engineering E33: My New Mob Farm!

Creative Engineering E34: Automatic Paper and Sugar On Demand!

Creative Engineering E35: Automating All the Dyes

Creative Engineering E36: This Machine Turns Logs into Diamonds (in this Modpack!)

Creative Engineering E36: This Machine Turns Logs into Diamonds (in this Modpack!)

Creative Engineering E37: Sophisticated Backpack & Automated Shafts with Create Mod

Creative Engineering E37: Sophisticated Backpack & Automated Shafts with Create Mod

Creative Engineering E38: Mastering Precision Mechanism Automation

Creative Engineering E38: Mastering Precision Mechanism Automation

Creative Engineering E39: Completing Headquarters with Integrated Dynamics and Create Vaults

Creative Engineering E39: Completing Headquarters with Integrated Dynamics and Create Vaults

Creative Engineering E40: Get MENDING! Finishing the Villager Trading Hall

Creative Engineering E40: Get MENDING! Finishing the Villager Trading Hall

Creative Engineering E41: Getting that Brass Automated!

Creative Engineering E41: Getting that Brass Automated!

Creative Engineering E42: Automating Casings in the Create Mod

Creative Engineering E42: Automating Casings in the Create Mod

Creative Engineering E43: Preparing to Automate Sheets

Creative Engineering E43: Preparing to Automate Sheets

Creative Engineering E44: Sheet Factory Automation – From Crushing Wheels to Network Troubleshooting

Creative Engineering E44: Sheet Factory Automation – From Crushing Wheels to Network Troubleshooting

Creative Engineering E45: Building a Portable Crafting Grid

Creative Engineering E45: Building a Portable Crafting Grid

Creative Engineering E46: Building a Dairy & Bakery Factory

Creative Engineering E46: Building a Dairy & Bakery Factory

Need Mending for your tools? Swag shows you the exact steps to get this must-have enchantment from a Librarian in the finished Villager Trading Building! Watch the final touches on the build, the addition of a functional elevator, and a detailed look at how Mending works using stacks of XP.

Series Navigation<< Creative Engineering E39: Completing Headquarters with Integrated Dynamics and Create VaultsCreative Engineering E41: Getting that Brass Automated! >>
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