Swag Plays Banished S2 E06 – Blacksmith and Orchard

In this episode, our citizens build the blacksmith and clear out the area for the first orchard. Unfortunately, we don’t have any spare colonists at the time to place into those jobs. I also plan out where our future tailor will be located.

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Swag Plays Banished S2 E01 – The Beginning

In this first episode of a brand new season of Banished, Swag chooses to play with an easy start, builds two fishing wharves and a woodcutter. He also builds a well, plans where the school will go, and has the colonists start building a pasture for the livestock.

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Swag Plays Factorio S2 E9: More Automation

In this episode, Swag continues to automate their Factorio base. They start by automating underground belts and splitters to optimize resource transportation. Then, they focus on automating electric mining machines to increase iron ore production. This expansion is crucial to ensure that enough iron ore reaches the processing area for smelting into plates.

Swag Plays Factorio S2 E6: More Coal and New Production

In this episode, Swag expands his coal mining operations to meet growing demands. He also establishes production lines for copper coils and electronic circuits, essential for automating inserters and red science packs. To improve efficiency, Swag upgrades some inserters, ensuring faster storage of resources. Watch as his factory takes a significant step towards automation and technological advancement.

Swag Plays Factorio S2 E5: More Copper Required

Building on last episode’s green science automation, we tackle belt and steel production in this episode. With research progressing steadily, we optimize our factory layout. However, a looming copper crisis forces us to expand our mining operations. Join us as we balance growth and resource management.