Swag Plays Factorio S2 E12: Starting Oil Processing
In this episode, I automate the production of engines before starting the process of turning wood into petroleum gas and bituminous oil.
In this episode, I automate the production of engines before starting the process of turning wood into petroleum gas and bituminous oil.
In this episode, the colonists finish building the pasture and the road network. I also ask them to build a graveyard and a bridge near the second fishing dock.
In this episode, our citizens build the blacksmith and clear out the area for the first orchard. Unfortunately, we don’t have any spare colonists at the time to place into those jobs. I also plan out where our future tailor will be located.
In this episode, Swag upgrades some conveyor belts before he sets up automatic production of fish and wood for later processing.
In this first episode of a brand new season of Banished, Swag chooses to play with an easy start, builds two fishing wharves and a woodcutter. He also builds a well, plans where the school will go, and has the colonists start building a pasture for the livestock.
After I add some more capacity to my mining operations, I automate tier two belts after completing a bus tunnel that I was unable to finish with the tier one tunnels. Watch the whole episode to hear some important announcements at the end!
In this episode, Swag continues to automate their Factorio base.
Join Swag in Episode 8 of Factorio Season 2 as he expands his mining operations and upgrades his factory.
In this episode, I automated green science production, expanded iron mining, and addressed a power shortage.
In this episode, Swag expands his coal mining operations to meet growing demands. He also establishes production lines for copper coils and electronic circuits, essential for automating inserters and red science packs.